Design

SketchUp

3D modeling software for architectural and interior design.

Course Syllabus

1

Introduction to SketchUp

  • SketchUp for Web: requirements
  • SketchUp Pro: Hardware and software requirements
2

Interface overview

  • how to navigate
  • title bar
  • menu bar
  • getting started toolbar
  • drawing area
  • status bar
  • measurements box
  • default panels
3

Panels menus and tools overview

  • How to use SketchUp tools
  • Setting up tools panels
  • preferences Saving
  • reopening a model
4

Quickstart: Creating 3D Elements

  • Drawing shapes
  • Adding volume
  • Moving elements
  • Transforming elements
  • Adding textures and colors
  • Navigation with tools keys and mouse
  • Orbit
  • zoom
  • pan Saving and exporting
5

Core Concepts 1

  • Select elements
  • Modifiers keys
  • Working with axis
  • Managing units of measurement (set units and precision in the model info window)
  • Camera
6

Camera

  • Standard views
  • Perspectives
  • Walk
  • Look around
  • Field of view
  • Zoom extends
  • Position
7

Creating a 3D Model (Drawing Lines, Shapes, and 3D Objects)

  • Inference types and engine
  • Drawing lines
  • Creating and dividing faces
  • Working with edges
  • Healing deleted faces
  • Finding and locking an inference
  • Linear inferencing toggle
  • Locking inferences with the keyboard
  • Ensuring edges are aligned to axes
  • Model and entity info
8

Working with Shapes

  • Drawing a rectangle, square, circle, ellipse, polygon, and shape
  • View styles for edges and faces
  • Editing shapes
  • Adjusting the drawing axes
  • Pushing and pulling shapes
  • Drawing arcs and Drawing freehand shapes
  • Measurement tools
  • Measuring angles and distances to model precisely
  • Dividing, splitting, and exploding lines and faces
  • Sticky modifiers
  • Flipping, mirroring, rotating, and arrays
  • Scaling and slicing models
  • Using the follow me tool
  • Softening, smoothing, and hiding geometry
  • Offsetting a line from existing geometry
9

Working with Solid Tools

  • Applying colors, photos, materials, and textures
  • Reference images
  • Match Photo
  • Grouping
  • Components
  • Layers
  • Outliner: Working with Hierarchies
10

Working with Text

  • Fonts
  • 3D text Layers
11

Core Concepts 2

  • Exporting and rendering
  • Cast realistic shadows
  • Location and times of day
  • View the model in Google Earth
  • Watermarking a model
  • SU Podium photorealistic rendering
  • Sandbox Tools
  • Modeling terrain
  • Geolocated terrain
  • Importing
  • Creating Terrain
  • Sculpting
  • Placing models and objects
  • Exporting
12

Warehouse

  • 3D warehouse
  • Searching for models
  • Category, properties, and filters
  • Extensions warehouse
  • Extensions manager

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